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Everything’s colourful, and the backgrounds are detailed. Gameplay cutscenes incorporate character images with the almost-CG mobility seen in a lot of visual novel games, which actually doesn’t look too bad. Some of the boss themes are quite fun, particularly for special bosses, with some taking a wonderful baroque theme. Nobuo Uematsu composed the score, and aside from the optional dungeon song that’s nearly identical to a My Chemical Romance track, it’s engaging and exciting. This is unfortunate, as the music is actually rather good. Many dramatic scenes lost their musical accompaniment, becoming silent, save for the voices.
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The voice acting and writing is actually alright, though it can sometimes be hard to hear over the ambient soundtrack-when the latter doesn’t cut out when the voice-clips struggle to load. There are few twists in the plot of the revival of two opposed divine beings, and the transition from collecting Furies to confronting the main antagonists seems somewhat abrupt and lacks build-up, with a lot of telegraphed outcomes taking away from the plot’s impact. The universe seems largely an excuse, lacking in explanation, often with contrived reasons provided, and with a large plot line mostly abandoned halfway through. This is unfortunate, as the characters are mostly archetypes, ranging from the excited scientist girl to the strange mascot character. This kind of fades out as the story progresses, and while it maintains a tongue-in-cheek attitude, it continues to drop a lot of meta-humour. Early on, there’s a lot of blatant references to this being a game, and protagonist Fang’s nature as a version of the traditional brash JRPG protagonist (taken in the direction of just being utterly selfish and amoral rather than actually heroic). I feel like this game’s plot is a deconstruction that forgets that part-way through.